/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include "MapObject.h"

class Map;
class Item;
class Player;

class Drop : public MapObject {
private:
	Map* map;
	Item* item;
	bool mesos;
	int owner, amount, dropTime;
public:
	Drop(Map* map, Item* item, Position pos, int owner, int dropTime);
	Drop(Map* map, Position pos, int owner, int dropTime);
	bool takeDrop(Player* player);
	bool isMesos() {
		return mesos;
	}
	void setAmount(int a) {
		amount = a;
	}
	int getAmount() {
		return amount;
	}
	int getDropTime() {
		return dropTime;
	}
	int getOwner() {
		return owner;
	}
	Item* getItem() {
		return item;
	}
};
